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Roulette is built around a simple result: a ball finishes in one numbered wheel pocket, and the game settles the selections that cover that pocket. A player may choose one number, a small group of neighbouring layout numbers or a larger category such as red, black, odd or even.
This guide explains roulette rules and terminology, not a way to predict a spin. Game availability, adult eligibility and exact variant rules depend on location and operator. Check the table information, use an entertainment budget and time limit, and never assume earlier spins determine the next one.
A standard round follows a defined sequence:
1. Selections are placed on the layout or game interface. 2. The dealer or game closes betting. 3. The wheel spins and the ball comes to rest in a pocket. 4. The pocket number and its category determine the result. 5. Selections that cover that result are settled under the game’s paytable.
Digital roulette can present the process differently from a physical wheel, but its game rules and displayed paytable remain important. Live Casino vs RNG Games explains the difference in delivery format without changing the rule of checking the particular game’s information.
Wheel type is one of the first rules to identify. European roulette has the numbers 0 through 36: 37 pockets in total and one zero pocket. American roulette has 0 through 36 plus 00: 38 pockets and two zero pockets.
| Feature | European roulette | American roulette |
|---|---|---|
| Numbered pockets | 0–36 | 0–36 plus 00 |
| Zero pockets | One: 0 | Two: 0 and 00 |
| Total pockets | 37 | 38 |
| Wheel format | Single-zero | Double-zero |
The extra 00 changes the wheel’s probability structure. It does not make previous results predictive, and it is not a reason to treat any result as guaranteed.
Zero is its own wheel pocket. In the common layout, it is not red or black, odd or even, low (1–18) or high (19–36). That distinction matters when a selection covers one of those outside categories: a ball landing on 0 does not meet those category labels under standard rules.
The zero can be directly covered by a number-specific selection where the game permits it. Always read the displayed layout and paytable, especially when using a variant with additional rules.
Double zero, written 00, is an additional pocket associated with American roulette. It is separate from 0 and is not automatically part of European roulette. Like 0, 00 is normally outside the red/black, odd/even and low/high categories.
Inside bets cover a specific number or a small group of numbers in the main numbered layout. Outside bets cover broader number categories, such as colour, parity, a dozen or a column. They differ in how many numbers they cover and in the payout structure shown by the individual game.
Neither label is a prediction or quality ranking. A game’s layout, wheel type and stated rules should be checked before interpreting any outcome.
A straight-up bet covers one specific number, for example 17. If the ball lands on that exact number, the selection is settled according to the game’s displayed straight-up payout.
A split bet covers two adjacent layout numbers. For example, 17 and 20 share a boundary on the standard three-column number grid. The selection refers to the layout adjacency, not merely two numbers chosen at random.
A street bet covers one horizontal row of three numbers. For example, 16, 17 and 18 form a street on the standard layout.
A corner bet covers four numbers that meet at a layout intersection. For example, 16, 17, 19 and 20 form a four-number corner.
A six-line bet covers two adjacent streets, or six numbers. It uses the shared edge between two three-number rows on the layout.
This selection covers the red or black numbers from 1 to 36. Zero pockets are normally not red or black, so a 0 or 00 result does not meet either colour category.
Odd and even refer to the numbers 1 to 36. Zero pockets are not odd or even for ordinary outside-bet settlement.
Low covers 1–18 and high covers 19–36. These labels do not include 0 or 00.
The three dozen groups are 1–12, 13–24 and 25–36. Each covers twelve numbered pockets, excluding zero pockets.
The standard layout has three columns. Each column covers twelve of the numbers from 1 through 36; the layout itself identifies which numbers belong to a selected column.
| Bet type | Numbers covered | Example |
|---|---|---|
| Straight up | 1 | 17 |
| Split | 2 | 17 and 20 |
| Street | 3 | 16, 17 and 18 |
| Corner | 4 | 16, 17, 19 and 20 |
| Six line | 6 | Two adjacent streets |
| Red / Black | 18, excluding zero pockets | Red |
| Odd / Even | 18, excluding zero pockets | Odd |
| Dozen | 12 | 1st dozen: 1–12 |
| Column | 12 | One layout column |
The examples describe the conventional layout. Different variants may use additional bets or special placement rules.
If a ball lands on 0, a direct selection covering 0 may settle as a win under the paytable. Many outside categories — red, black, odd, even, low and high — do not include 0, so they are not met by that result. For an American wheel, the same distinction generally applies to 00.
Some versions add their own rules for particular outside selections. Read the game-specific help and settlement information instead of applying a rule from another wheel or provider.
The displayed paytable states how a winning selection is paid. In a conventional single- or double-zero layout, commonly shown payout ratios are:
| Bet type | Common displayed payout ratio |
|---|---|
| Straight up | 35:1 |
| Split | 17:1 |
| Street | 11:1 |
| Corner | 8:1 |
| Six line | 5:1 |
| Dozen | 2:1 |
| Column | 2:1 |
| Red / Black, Odd / Even, Low / High | 1:1 |
These are conventional payout descriptions, not a promise that every variant uses the same table. The player should always rely on the active game’s stated rules and payout information.
The main structural difference is the added 00 on an American wheel. That additional pocket changes the probability relationship for selections that do not cover it. A game’s RTP or house-edge information describes long-run design mathematics, not a forecast for a particular spin. For related terminology, see the site’s existing How Online Slots Work guide, which explains why random outcomes are not predictable from a short sequence.
Live roulette generally uses a live dealer and physical wheel where offered, while digital roulette is software-presented. The core bet categories may be familiar across formats, but interface design, timing, limits, wheel type and special rules can differ. Check the displayed version’s information rather than assuming all roulette products use one identical rule set.
For a wider reminder about limits and controlled play, read the Responsible Gaming and Account Security Guide. For related casino-rule terminology, see the Blackjack Rules Explained guide.
Selections are placed, the wheel is spun, the ball lands in one pocket and bets covering that result are settled under the game’s rules.
European roulette has one zero pocket and 37 pockets in total. American roulette adds 00, giving 38 pockets.
An inside bet covers a specific number or small layout group, such as a straight-up, split, street, corner or six-line selection.
An outside bet covers a broader category, such as red/black, odd/even, low/high, a dozen or a column.
No. Zero is a separate pocket and is normally neither red nor black.
No. Zero is normally neither odd nor even for outside-bet settlement.
It is a selection on one exact number, such as 17.
It covers two adjacent numbers on the standard layout.
They are the groups 1–12, 13–24 and 25–36.
Direct zero selections may qualify, while many outside categories do not. Check the active game’s settlement rules.
No. Previous results do not guarantee or determine the outcome of the next spin.